Mobile gaming companies don’t play around–the market rakes in big bucks. New data from Slice Intelligence suggests the average gamer spent $77.60 on mobile games in 2016, an increase of seven dollars over last year. Pokémon GO is the most popular mobile game of 2016 Niantic’s mobile game drove 86 percent more money than any other game in … Continue reading Mobile gaming 2016: Pokémon GO caught more revenue than any other game
With Wednesday’s revelation that Pokémon GO will soon be available on the Apple Watch and that the games plus wearable will launch next week, Slice Intelligence decided to take a look at how many players are still making in-game purchases with Niantic’s two-month-old game. Data reveals that Pokémon GO’s U.S. paying population has declined by 79 percent since … Continue reading Pokémon GO’s paying population dropped 79 percent but is still the most profitable mobile game
Have we reached peak Pokémon? Recent data from Slice Intelligence reveals that Pokémon GO’s paying population apexed on July 15th, when the game had 56 percent more paying players than all other mobile games combined. Since then, however, Pokemon’s group of paying players has shrunk by 32 percent. Niantic shouldn’t be shaking in its Pokéballs yet. The game is … Continue reading has Pokémon GO caught ’em all?
Pokémon GO is finally here, and the augmented reality app has taken the mobile gaming world by storm. Last Wednesday’s U.S. premier for iOS and Android has led to many media stories about players gathering in parks and public places to find their favorite pocket monster. Sure, the game is big, but how does the … Continue reading Poké power: Pokémon GO has more in-game buyers than the rest of the mobile gaming market
While the E3 gaming conference drew to a close last Thursday, the industry’s adoption of virtual reality continues to be covered in top tier media outlets. Although virtual reality compatibility for the PlayStation was a main story at expo there is an equally large VR drive being made by mobile developers, pitting console titans against mobile brands like Google Cardboard and Samsung Gear VR. Slice Intelligence donned the … Continue reading mobile dominates the online reality of virtual reality sales
Nintendo games on your iPhone? Yes, the console game developer known for exclusively creating games for their platforms recently announced plans to start developing mobile games. With the buzz surrounding Nintendo’s mobile move, and the gaming industry gathering at E-3, Slice Intelligence decided to look and see if the console-to-mobile trend is helping console game developers freshen their revenue stream. Data indicates that the mobile pivot is attracting new … Continue reading console brands are finding new players in the mobile market
There’s a reason why free-to-play games have major advertising campaigns: it turns out, users spend a lot via in-app purchases. Slice Intelligence just revealed that people who bought products in mobile video games last year spent an average of $87 dollars on their “free-to-play” games. This redefines how we view hardcore gamers: people who purchase games for traditional consoles and PCs spend only $5 dollars more on average on their … Continue reading hardly pocket change: mobile gamers spend an average of $87 on in-app purchases
Gamers worldwide know that October marks the beginning of console gaming’s top title releases for Microsoft’s Xbox One and Sony’s PlayStation 4. The wave of blockbuster game launches comes with the usual debate about which console is truly the superior machine. We’ve all heard gaming pundits universally crown the PlayStation 4 as the winner of this generation’s console war, but does … Continue reading Who’s winning the console war?